NaNoWriMo Text Adventures
Oct. 22nd, 2009 03:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
NaNoWriMo starts soon, and as I've been reading Twisty Little Passages, I'm vaguely contemplating writing some kind of interactive fiction/text adventure type thing for it.
[Poll #1474777]
[Poll #1474777]
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Date: 2009-10-22 02:58 pm (UTC)http://www.instamatique.com/if/
Maybe I should stick to writing a normal novel in November.
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Date: 2009-10-22 03:14 pm (UTC)http://en.wikipedia.org/wiki/List_of_text-based_computer_games
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Date: 2009-10-22 03:17 pm (UTC)If I do attempt to write one, I probably will end up not letting anyone play it anyway, given I don't tend to let anyone read my NaNoWriMo novels. :)
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Date: 2009-10-22 03:21 pm (UTC)no subject
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Date: 2009-10-22 03:41 pm (UTC)no subject
Date: 2009-10-22 04:27 pm (UTC)no subject
Date: 2009-10-22 03:35 pm (UTC)In terms of word counts, I think there's an option somewhere to dump all possible printable text into a file (primarily so that you can hand it to a proof-reader who can check your writing without having to play through every single branch of the entire game). But counting the natural language code is probably fair enough. Inform 7 code is actually quite enjoyable to read uncompiled.
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Date: 2009-10-22 03:47 pm (UTC)no subject
Date: 2009-10-23 01:13 pm (UTC)no subject
Date: 2009-10-22 03:48 pm (UTC)no subject
Date: 2009-10-23 01:11 pm (UTC)I have finished reading Twisty Little Passages now and it also mentioned, among other things, Inform and TADs, as being good, so shall look at those.
Thanks for the suggestion. I shall start by looking at Inform 7 then, I think. :)
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Date: 2009-10-23 02:49 pm (UTC)no subject
Date: 2009-10-22 11:34 pm (UTC)I had a go (1985-ish) on my Amstrad CPC in Basic, and wrote a 60+ location adventure with a parser that could do up to 4-word constructs and object interactions - though not as clever as it could be (by putting all events in data files), I coded the logic directly and got the result I wanted.
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Date: 2009-10-23 01:21 pm (UTC)Have you played your game recently? :)
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Date: 2009-10-22 05:47 pm (UTC)I'm not sure I'd count Wumpus. Sure, it has the same interface, but it isn't tied to that interface in the same way most text adventures are, and it's a procedual-content game intended to be replayed repeatedly...
Damn you!
Date: 2009-10-22 03:50 pm (UTC)Re: Damn you!
Date: 2009-10-23 02:45 pm (UTC)no subject
Date: 2009-10-22 04:06 pm (UTC)no subject
Date: 2009-10-22 04:20 pm (UTC)As the name suggests, the are text based. It starts off with a short description of where you are and you explore by typing commands (inventory, north, south, east, west, examine, get/take/pick up, use etc. the more complex the parser the more commands are available).
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Date: 2009-10-22 04:56 pm (UTC)no subject
Date: 2009-10-22 04:19 pm (UTC)no subject
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Date: 2009-10-23 02:51 pm (UTC)no subject
Date: 2009-10-23 02:52 pm (UTC)no subject
Date: 2009-10-22 06:27 pm (UTC)* I can't remember any specifically, apart from L (see below), although I've half-written a few in the past :)
* L - A Mathemagical Adventure (http://en.wikipedia.org/wiki/L_-_A_Mathemagical_Adventure) - I first played this at school in Year 6 on the classroom's BBC Micro with classmates, and that inspired me to learn my first programming language the next year (BASIC). Unfortunately I only ever knew the game as simply 'L' until recently, when I grabbed a copy of it and a BBC Micro emulator and played it all the way through. They've re-released it as a Windows application now, still text based I believe, for this generation of schoolchildren. :)
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Date: 2009-10-23 02:56 pm (UTC)no subject
Date: 2009-10-23 03:19 pm (UTC)no subject
Date: 2009-10-26 10:06 am (UTC)no subject
Date: 2009-10-26 12:38 am (UTC)no subject
Date: 2009-10-22 08:05 pm (UTC)One thing I *might* suggest, though, is a more choose-your-own-adventure style of IF, along the lines of Japanese "dating sim" style RPGs - I did some research on the systems for those recently. Technically known as "visual novels". There is a package called Ren'Py (http://www.renpy.org/wiki/renpy/Home_Page) which is very straightforward to write in, and while it assumes you'll want to have graphics involved, you don't have to.
I think this would make it a lot easier to get the word count down as you can effectively write a standard novel and put a bit of plot branching in it. Some people write "kinetic novels" in the format which aren't interactive at all.
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Date: 2009-10-22 08:35 pm (UTC)no subject
Date: 2009-10-23 03:16 pm (UTC)no subject
Date: 2009-10-23 03:09 pm (UTC)Ren'Py looks useful.. thanks for the suggestion!
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Date: 2009-10-22 10:16 pm (UTC)no subject
Date: 2009-10-23 03:31 pm (UTC)Ha, yes, I think I should play it. :)
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Date: 2009-10-27 05:35 pm (UTC)no subject
Date: 2009-10-27 05:52 pm (UTC)no subject
Date: 2009-10-23 02:31 am (UTC)no subject
Date: 2009-10-23 07:38 am (UTC)What would you write it in? I don't think I've got the patience to write my own parser; there seem to be a couple of choices out there, but none look wholly satisfactory. I'd want the end result to be fully playable in a browser.
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Date: 2009-10-23 09:10 am (UTC)no subject
Date: 2009-10-23 10:32 am (UTC)dumb question time JOdi
Date: 2009-10-25 10:47 pm (UTC)http://en.wikipedia.org/wiki/Interactive_fiction
like LInk & Zelda for Nintendo in teh late 80's early 90's and I think 20'000 leagues under the sea for a TRS 80 in the late 70's/ way early 80's
I have read choose your own adventures those were grand! and back I picked up 2 Doctor WHo choose your own adventures @ gift shop when I went to the Doctor HWo exhibit @ Earl's court I am very sure I told you and very sure that I showed you look what I found weee
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Date: 2009-12-23 11:04 pm (UTC)