NaNoWriMo Text Adventures
Oct. 22nd, 2009 03:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
NaNoWriMo starts soon, and as I've been reading Twisty Little Passages, I'm vaguely contemplating writing some kind of interactive fiction/text adventure type thing for it.
[Poll #1474777]
[Poll #1474777]
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Date: 2009-10-22 03:17 pm (UTC)If I do attempt to write one, I probably will end up not letting anyone play it anyway, given I don't tend to let anyone read my NaNoWriMo novels. :)
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Date: 2009-10-22 03:21 pm (UTC)no subject
Date: 2009-10-22 03:30 pm (UTC)no subject
Date: 2009-10-22 03:41 pm (UTC)no subject
Date: 2009-10-22 04:27 pm (UTC)no subject
Date: 2009-10-22 03:35 pm (UTC)In terms of word counts, I think there's an option somewhere to dump all possible printable text into a file (primarily so that you can hand it to a proof-reader who can check your writing without having to play through every single branch of the entire game). But counting the natural language code is probably fair enough. Inform 7 code is actually quite enjoyable to read uncompiled.
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Date: 2009-10-22 03:47 pm (UTC)no subject
Date: 2009-10-23 01:13 pm (UTC)no subject
Date: 2009-10-22 03:48 pm (UTC)no subject
Date: 2009-10-23 01:11 pm (UTC)I have finished reading Twisty Little Passages now and it also mentioned, among other things, Inform and TADs, as being good, so shall look at those.
Thanks for the suggestion. I shall start by looking at Inform 7 then, I think. :)
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Date: 2009-10-23 02:49 pm (UTC)no subject
Date: 2009-10-22 11:34 pm (UTC)I had a go (1985-ish) on my Amstrad CPC in Basic, and wrote a 60+ location adventure with a parser that could do up to 4-word constructs and object interactions - though not as clever as it could be (by putting all events in data files), I coded the logic directly and got the result I wanted.
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Date: 2009-10-23 01:21 pm (UTC)Have you played your game recently? :)