Inform 7 is good, if you haven't picked a language to write in yet. It's ostensibly a natural language parser, so the actual code you write looks like this:-
The office is south of the corridor. "You are in a small, badly-lit office." In the office is a table. On the table is an apple. The apple is edible. The description of the apple is "A glossy red apple."
It can be very finicky about the correct way to phrase your code (although that's quite a nice irony, making it feel a bit like playing a text adventure in order to create one), but the manual is full of neat little examples that you can drop into your code and play around with.
In terms of word counts, I think there's an option somewhere to dump all possible printable text into a file (primarily so that you can hand it to a proof-reader who can check your writing without having to play through every single branch of the entire game). But counting the natural language code is probably fair enough. Inform 7 code is actually quite enjoyable to read uncompiled.
no subject
Date: 2009-10-22 03:35 pm (UTC)In terms of word counts, I think there's an option somewhere to dump all possible printable text into a file (primarily so that you can hand it to a proof-reader who can check your writing without having to play through every single branch of the entire game). But counting the natural language code is probably fair enough. Inform 7 code is actually quite enjoyable to read uncompiled.