On the 25th September, I went to an IxDa event on Interaction Design from Yesteryear, with talks on HyperCard and Minitel.

Minitel was a system used in France from 1978, which allowed users to do online banking, chat, see a telephone directory, access pornographic services and in later years, email.

One of the reasons for its success was that it was free to get a Minitel device and instead you paid per minute to use it. At one time half the population of France were using it, but its popularity decreased and the service was turned off in 2012, much to the dismay of some users.

There is debate as to whether this made French people accept Internet banking and so on more easily or if they were reluctant to embrace the Internet as they already had Minitel.

The second talk was about HyperCard, an application for the Mac, which was released in 1987. The presenter actually had an old Mac there and demonstrated how to use HyperCard. He explained how good it was for prototyping at the time. "It's better than Axure."

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I also bought Douglas Coupland's Shopping in Jail that day, which I enjoyed reading.
The Interaction Design Group Seminar at the University of Melbourne this Friday, by Judith Glover, sounds interesting. Shame I'm not still in Melbourne, so can't go to it. Here's the abstract:

'Sex Toys – Design, Technology and the Future for Human/Machine Sexual Interaction

Sex toys and their precursors are not a product genre you will find mentioned in the canons of design history and theory. In fact, as a field of research, they appear infrequently in any field of study. Yet they are manufactured and consumed in their millions year after year and have done so for decades in their modern form. There is evidence they have been manufactured for thousands of years and Victorian England and America supported a thriving vibrator industry treating middle class women for hysteria. As mass produced objects they are embedded with the socio-cultural meanings of constructed gender ideology and sexual control. As technological objects they are as complicated and harmless as an electric toothbrush. So, 30 years after the sexual revolution, why are they still socially taboo? What if they weren’t and what if they were designed using the innovation methods and strategies of industrial, product, multimedia, interface and HCI designers?'
A weekend full of ideas, thinking, and listening to people talk about interesting things.

Friday's Interaction Design Group seminar at the University of Melbourne was by Florian 'Floyd' Mueller on Design Influence on Social Play in Distributed Exertion Games. It was interesting to see a video of Table Tennis for Three, a game that uses video conferencing to allow you to play against people in other locations, using a real bat and ball.

Saturday was Trampoline, another unconference, this time at Donkey Wheel. The sessions seemed a lot less techy than StixCamp, but they were still interesting.

Sunday was Dorkbot Melbourne 27, with talks on Organic Form Synthesis through Morphogenetic Simulation by Benjamin Porter, and Overthinking the Ultramouse by Javier Candeira.

The weekend before, I attempted StixBlitz - redesigning the Welshmans Reef Vineyard website. This was my attempt: Welshmans Reef Vineyard.

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