Feb. 13th, 2008

I have been reading Andrew Rollings and Ernest Adams on Game Design, which is an enjoyable read and has told me many intriguing facts, such as, 'Have you ever wondered why McDonalds use a predominantly red and yellow color scheme? Psychologists report that the color yellow influences the perceived hunger level of the subject, while red increases anxiety and the need to hurry. The result, according to psychologists, is that you order more food, eat it quickly and leave.'

Anyway, I have concluded that I want to escape from the ordinary world (as opposed to go to McDonalds) and become a hero. For this I obviously need to go on the Hero's Journey.

'The call to adventure is the first inkling the hero gets that she is going to be leaving the security of the ordinary world to enter the special world of the adventure ahead.' - A. Rollings & E. Adams.

'A blunder – apparently the merest chance – reveals an unsuspected world, and the individual is drawn into a relationship with forces that are not rightly understood.' - J. Campbell, The Hero with a Thousand Faces.

Is anyone else a hero and has any tips for what this call to adventure might be?

Apparently, it could be someone needing me with utmost urgency, someone who needs rescuing, some kind of temptation, a herald, a lack or need that leads me to adventure. Anonymous commenting is on, so if you want to tell me you are a herald, need rescuing or think I am lacking something that will lead me to adventure, or know of any adventures I should go on, let me know. Also, if you would like to give me any super-powers, that might come in handy.

Profile

squirmelia: (Default)
squirmelia

June 2025

S M T W T F S
1234 567
8 9 10 11121314
1516 1718 19 20 21
2223 2425262728
2930     

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 24th, 2025 08:31 pm
Powered by Dreamwidth Studios